Roll credits, no shortcuts
We finish the main campaign before writing a word — usually 30 to 90 hours. Difficulty is set to the developer’s intended default so the experience matches yours.
IronQuestKingdom is a player-run blog from downtown Toronto covering sprawling RPGs, brutal boss fights, and the indie gems nobody is talking about yet — no hype, no paid scores, just honest hours logged.

Hey — I’m Marcus, and IronQuestKingdom began in 2016 as a Google Doc where I dumped 40-page notes on every RPG I finished. Friends kept asking for the doc, so I turned it into a blog above a coffee shop on Adelaide Street West.
We don’t take publisher money for scores and we don’t review a game until we’ve rolled credits. That means our verdicts land a little later than the big outlets, but you get the full picture: the pacing dip at hour 30, the build that trivializes the final boss, whether the DLC is worth your $34.99.
Today a small crew of writers in the Entertainment District keeps the lights on. If a game respects your time, we’ll tell you. If it wastes it, we’ll tell you that too.
Marcus Delacroix
Founder & Editor-in-Chief
A four-step process we run on every title before a single score goes live. No day-one hot takes, no review copies traded for coverage.
We finish the main campaign before writing a word — usually 30 to 90 hours. Difficulty is set to the developer’s intended default so the experience matches yours.
Frame drops, load times, quest bugs, and balance spikes get timestamped in a shared sheet. Screenshots and clips back every claim we make in the final write-up.
Contentious scores get a second player. If two of us disagree on whether a boss is fair or cheap, we replay that encounter until we can defend the verdict.
Final reviews ship with playtime, platform tested, patch version, and a clear "worth the price?" line — plus a spoiler-free section up top for the undecided.
Four players from around the GTA, each covering the genres they actually lose weekends to.

Founder · RPGs & CRPGs
Baldur’s Gate 3 completionist, spreadsheet enthusiast, and the reason our reviews are always three days late.

Soulslike & Action
Has beaten every FromSoftware boss at level 1. Writes our combat breakdowns and boss guides from Liberty Village.

Indies & Cozy Games
Finds the 4-hour indie gems buried on page nine of the store. Our resident Steam Next Fest survivor.

Tech & Performance
Benchmarks every port and calls out bad PC releases before you refund them. Runs our capture and testing rig.
Every written review pairs with a short video breakdown. Here’s what readers said after using our guides.

IronQuestKingdom Review: Ember Dynasty — Is the Grind Worth It?
14:22Your boss guide for the Cinder Warden saved my run. I’d bounced off it for a week — beat it in two tries after reading the stagger-timing section.
I trust this blog more than any 9/10 on the front pages. They flagged the hour-40 pacing slump in Ember Dynasty and they were dead right.
The "worth the price?" line at the top of every review is the only reason I stopped buying broken day-one ports. Saved me at least $200 last year.
Got a tip on an indie release or spotted an error in a guide? Our inbox is open. We read everything, even if it takes a day or two to reply.
Phone
+1 (416) 472-8916
Studio
189 Adelaide Street West, Suite 303, Toronto, ON M5H 1L6
[email protected]
Desk hours
Mon–Fri, 10:00 AM – 6:00 PM (ET)